Impacting on Real Life
The design process followed all the classic steps. First there was the research. In this case substantial research was warranted, not only to satisfy the scientific aspirations of a Master's thesis, but also to establish a scientific foundation for all the game mechanics and designs to be built upon. This was especially important, since all the mechanics had to serve this specific purpose as well: to not only educate the players, but to motivate them and to animate them to take action in real life.
After setting clear goals, the challenge was to create game mechanics that accomplish those objectives or supplement the design. User testing and prototyping was challenging, considering the circumstances of the pandemic*.
The rest was par for the course: sketches, wireframes and diagrams help to make sense of everything. Site maps and low-fi wireframes are used to organize the screens and interactions. First designs were made to set the style and mood an interactive prototype was set up to better showcase the gameplay and concept.
*Hey reader from the future! Do you remember? That weird thing in 2020 where we had to sit at home all the time and couldn't meet other people in person or give hugs? Crazy times, I know. How are those hover boards, btw? The things we have here have wheels and catch fire if you use them... well, anyway, I have to get back to writing that copy text for the design case—see you in the future!